This can be accomplished in several different ways depending on how your animation was created.
If your animation was created in Designer, then there will be a "gre.animate.complete.ani_name"
If your animation was created in Lua then when you create your animation with gre.animation_create you can provide a callback function such as CBAniNameComplete which will be called when the animation is complete.
gre.animation_create(60, 1, CBAniNameComplete)
Last edited by MikeMarchand
on Wed Apr 12, 2017 10:54 am, edited 1 time in total.